#pragma once


#include "Player.h"
#include "Enemy.h"

class Game
{
public:

	Game();
	~Game();

	void Init();
	void Draw(Graphics* graphics);
	void MovePlayer0(Direction d);
	void PausePlayer0();
	void SetPlayer1();
	void Player0Shoot();


private:

	Player player0;
	Player player1;

	Enemy enemy;

	int x;
	int y;
	int width;
	int heght;

	Image* bg;

	clock_t query1, query2;
};

